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AI Insights · Timothy · October 2022

Top 5 Dynamic Games in the Netherlands - Q3 2022

Discover the performance trends of the top 5 dynamic games on a unified platform in the Netherlands for Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Dynamic Games in the Netherlands - Q3 2022

In the third quarter of 2022, the top dynamic games in the Netherlands demonstrated diverse performance trends across downloads, revenue, and active users. Here’s a breakdown of their performance metrics:

Gardenscapes From Playrix, experienced consistent growth in both revenue and user engagement. Weekly revenue peaked at around $136K during the week of July 25 and maintained a strong performance with fluctuations, ending the quarter at approximately $106K. The game saw a steady rise in weekly downloads, starting at 1.8K in late June and climbing to about 4.6K by the end of September. Active users also showed an upward trend, peaking at nearly 92K in mid-August before stabilizing around 79K-80K towards the end of the quarter.

Roblox Roblox Corporation's flagship game maintained robust engagement throughout Q3. Weekly revenue fluctuated, peaking at around $134K in mid-July and ending at approximately $101K in late September. Downloads remained relatively stable, averaging around 12K to 14K weekly. Active user numbers were impressive, consistently surpassing 800K, with a peak of around 850K in late July.

Pokémon GO Niantic, Inc.'s popular AR game saw varied performance metrics. Weekly revenue ranged from $69K to $136K, with the highest revenue recorded in late August. Downloads showed a declining trend, starting at 8.2K in late June and dropping to approximately 5.3K by the end of September. Active users fluctuated, peaking at around 528K in late August before dropping to approximately 473K by the end of the quarter.

Homescapes Another hit from Playrix, demonstrated steady performance in Q3. Weekly revenue peaked at about $84K in mid-August and ended the quarter at approximately $64K. Downloads saw significant growth, starting at 3K in late June and reaching about 7.8K in mid-August before stabilizing around 5.9K to 5.9K towards the end of September. Active users remained stable, fluctuating around 97K to 110K throughout the quarter.

Evony Published by TOP GAMES INC., had varied performance in Q3. Weekly revenue fluctuated between $28K and $38K, with the highest revenue recorded in late June. Downloads peaked at approximately 6.4K in late July before dropping to around 3.8K by the end of September. Active users showed a slight decline, starting at around 17.2K in late June and ending at approximately 17.8K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022